A little something I'm working on

This is the start of an interface for animation tools I'm coming up with. It allows animators to save in a format I came up with that is entirely name based, and allows remapping to characters that are dissimilarly named.
The advantage of using a custom animation file format is that I can add features to it as needed and put parsing hooks in that lower the coding time.
I've already thought of a lot of features to add to this interface, including attribute break downs, detection of missing attributes and an ability to add them or skip them, and various failure and recovery modes.
I've also thought about ways to write a remap into the referenced character file so this doesn't have to be repeated if the remapping is something that's done repeatedly.

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