Saturday, November 26, 2005

Stretchy Head

Rigging

I've finally figured out how to get my idea for a stretchy head which also allows some topological control, working. It's not perfected yet, but I'm getting closer. I can get pretty close to proper skin assignments on the initial smooth skin pass, so won't need tons of vertex reassignment.

Scripts

sphereAB //This makes two spheres used by makeStretchyChain, and locates the first at a selected bone, the second offset by a command line input. Can probably be used for other auto creation functions.
Plans for improvements:
Ability to set number of spheres.
addCrazyLoc //Makes a locator with the .name attribute so I can test out scripts that use it for naming new objects.
Plans for improvements:
Right now, this is character specific. I will make it so it can add a locator with the .name
attribute for other characters, or multiple characters. At that point, I'd have to update
the other tools to accommodate multiple characters.
spurBuilder //Creates 6 bone spurs for directing smooth skin assignments, and parents them to the selected bone or object. Command line radius from a selected parent bone or other object. This one has been a huge time saver. Auto-names with SPUR prefix and selected object's name.
Plans for improvements
Adjustable number of bones
Accommodation for compound names that have _L and _R in them.
Ability to automatically decide which character is being used in multiple character situations.

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